Moba damage değişikliği hakkında.

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01mert01

Level 40
Aug 16, 2021
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Okçuların moblara damagesine dair benzer bir konuya yaptığınız açıklamayı anlıyor ve hak veriyorum lakin, saygı çerçevesinde belirtmek gerekirse %50 çok büyük bir rakam. ib5 - dex 8 set - 7 fp set ile ile 1.4k apli çarın DEATH KNIGHT gibi cznin en kıytırık defanslı mobuna bile 2 tane 5li ya da 5-3 ok atmak zorunda kalması çok saçma bir durum.

Okçuların farmda güçlü olma sebebi damagelerinin çok yüksek olması değil serverde seri 5li atılabilmesi. 5-3 yapmaya gerek duyulmaması. %50 hasar azaltılması yerine bu %10-15 yapılıp 3-5 kombosunu zorunlu kılabilirdiniz.

Saygılarımla.
 

Sickan

Level 60
2 Yıllık Üye
1 Yıllık Üye
Aug 26, 2019
3
3
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Like i said in previous topic which got deleted, Mage with broken staff is doing more damage than me when im with master + iron bow +5 and using shadow hunter on death knight.
I can accept a nerf for archer but you destroyed the class in farming.
1x 18 mage skill no master + broken staff = 60% hp death knight.
Archer master iron bow +5 1x shadow hunter 45% hp death knight :LOL:

I have to farm with shadow hunter in emc to even be able to do 50% smildon dmg with master archer.
 
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01mert01

Level 40
Aug 16, 2021
5
1
2,319,900
224
Like i said in previous topic which got deleted, Mage with broken staff is doing more damage than me when im with master + iron bow +5 and using shadow hunter on death knight.
I can accept a nerf for archer but you destroyed the class in farming.
1x 18 mage skill no master + broken staff = 60% hp death knight.
Archer master iron bow +5 1x shadow hunter 45% hp death knight :LOL:

I have to farm with shadow hunter in emc to even be able to do 50% smildon dmg with master archer.
Yeah i totally agree with that. In fact, already in most of Myko's the first week already got dominated by mages. It is totally okay, however when the second week comes, mages should have been killed by master melee/archer classes with proper items. However, with the reduced int chitins and elixirs PLUS buffed elixirs or staffs, its so hard to do. Even we forget that part that related to PvP, mages still have a huge lead on farming. Kojiro said about archers "They don't even use mana properly, thats one of the reasons of that nerf." - - Meanwhile mages, with more damage, and AoE skills and same mana amount still wilding in both farm and PK. Unlucky.
 
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Sickan

Level 60
2 Yıllık Üye
1 Yıllık Üye
Aug 26, 2019
3
3
78,021,900
463
Yeah i totally agree with that. In fact, already in most of Myko's the first week already got dominated by mages. It is totally okay, however when the second week comes, mages should have been killed by master melee/archer classes with proper items. However, with the reduced int chitins and elixirs PLUS buffed elixirs or staffs, its so hard to do. Even we forget that part that related to PvP, mages still have a huge lead on farming. Kojiro said about archers "They don't even use mana properly, thats one of the reasons of that nerf." - - Meanwhile mages, with more damage, and AoE skills and same mana amount still wilding in both farm and PK. Unlucky.
Obviously you know what you are talking about, i agree to 100%.
Alredy 50% of our team switched to other class.
What is there left to do for archer?
Z skill in cr event?
slow farm + alot of money investment compared to other classes now.
I cannot even farm in emc anymore.
 

LegendSin

Level 40
Sep 27, 2021
5
9
1,098,900
360
You should've seen what Kojiro said about the nerf and that was absolute BS backing no real reasoning. Just because archers got some money out of his pocket this is what happened. I came to this server because i saw that they are stating 11 years of experience in private servers, anyone with a minimal understanding of game mechanics wouldve avoid this absurd nerf and play with the drop rates. Eventhough archers are underperforming at everything wheter its pvp or pve he decided to completely ruin it for every archer. +7 FP sets for other classes costs lower than half of the rogues, accesories are 3x higher, any given item to rogues are high priced but sure lets erase their capability to farm so that will help the game economy. But I'm not judging noone since this change has been made in the middle of a night with no announcement whatsoever, no one expects someone with intelligence would do something like that without knowing this is completely wrong and it must be undone.
 

EnglishGM

GameMaster
Staff member
GameMaster
Jan 26, 2021
13
3
38,980,425
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It is really hard to satisfy all class in this sort of game. The biggest complaint was about mages' damages. Paper mages gives and receives high damages originally but that doesn't make them overpowered classes. But you guys are right that a broken staff shouldn't have those damages. If a weapon breaks it mustn't inflict those damages. What was our administor's goal?
He does not want paper mages ruin all game balance. Because of this reason he removed +8 wood staff drop and buffed unique staff's damages. Also He descreased the necessary intelligence of elixer staff.
While looking at other classes;
An archer expects to hit 500-600 with a horn bow +7 imao; it turns the server an archer server. But you are right that the classes must have a balance and guess what it is really hard.
 

LegendSin

Level 40
Sep 27, 2021
5
9
1,098,900
360
I know you need to think about satisfaction of your players but giving them anything outside the scope of this game's pvp isnt gonna cut it. There are reasons why those characters are named and there's a reality behind it.

Imagine you go to a war in a similar world to this where archers headshot you and you feel hurt but not die, or warriors completely armored with heavy plates and covered every piece of their bodies die to a single archer, or a priest who wears a complete same gears with a shield gets knocked down with mentioned warrior. This is absurd. By changing everything you shouldnt do you do not provide fair gameplay, you create unfairness instead.

Every pvp game has its rock-paper-scissors mechanism where you have the strenght over other classes while have weakness aswell. This creates the balance, not your pity justification of lowering or increasing anything. What you do is decrease the difficulty and skill ceiling of players makes the game itself dull because no one expects anyone to do anything they supposed to do. You all grew up by watching Eric's & Cyrus' pk videos (F9 and Zero) why do you think they been destroying people along with others? BECAUSE ITEM MATTERS, and people with plate armors / low goblins with no accesories at all, should die. To anyone.

You play rogue you have two options:
You go Asassin and play around your stealth and deal burst dmg and have to retreat if you cant kill until your CDs are up or you die because of your low hp & def.
You go Ranger and play around your range deal continuous dmg and have to spend lots more resources to do consecutive dmg going up. You deal range dmg, yet your mana pool is so low and also you have to cover yourself from flanks and all try to rotate your potions accordingly.

If a Sin comes at you and one shots you thats ok why because Spike has %600 dmg increase, right? Why its wrong when an archer chase you to death or kites you until one of you die/town and is a problem?

You play mage you have even more options:
You play paper mage where your dmg is gigantic but you die when someone looks at you, but you get advantage of aoe killing and this is a party related gamestyle. If you group up with other mages and top your game you can use single target dmg skills (51, 54 etc) to knock them out if youre not so aware of your surroundings and fail to notice there was a sin behind you, you die. period.
You play Int mage where you dmg is not as high as a glass cannon's dmg but you have the survivability over them and can tank a party vs if you play right because you give part of your gigantic dmg to your defense so that is easier for you to live up to fight another day.
You play utility mage where you support your melee team by rotating them according to party member's weaknesses and you turn unadvantageous situations a win by doing so. You help your team by casting slow/stun effects which deals pretty much no dmg and that is the purpose of utility mage where you completely give up on your dmg and need defense because you will be in a melee range with other warriors and sins all the time.

You play warrior and options differ but you got the idea right? I dont think I need to elaborate this any further. If i have to, then you should not be at your position.

Every one needs to play accordingly to their teams and the current situation of the player base and classes available on their side or the enemy side. If they dont, then too bad, they can cry all they want. That doesn't mean you have you create an environment to make them play easier you tell them to use their brains, and it's free!

Same mechanism affects on pve too you give something to gain something. decreasing/increasing values from what they needed to be wont give you any good economy or fairness as you just saw what happens when you dont calculate everything before-hand and failed miserably. This is statistics, not a drunk guy comes in a night after a fight with his gf claiming he's the god created mountains. If you dont have requested skill set, then hire someone can do.

You earn money out of this, treat this right.

About the items, you said level is easy but items are hard. Well not so much. If there are players at the first week with raptors/shards chitin sets, than everything about this is easy, you just made it level is easier compared to items. There's this difference you don't get. You open up a server claim its MYKO and everyone hits 65 in 2 days, gets geared at the end of the week and voila, perfect myko experience. If thats what you're believing, then you all are delusional. Wake up and take responsibility of it instead of doing changes worth nothing but pissing people off of nothing.


Why do you think higher level of item classes are important? Because they give more dmg and defense. People would rather go to have chitin +6 instead of fp +7 just because of this. You yourself killing this game with this kind of misunderstanding of KO

Theres a simple formula to calculate the dmg = (Your AP - Enemy's Def) * Dmg Decrease Multiplier = True Basic Attack

Then every skill should be calculated after this value is found. If an archer has 1400 ap while enemy has 700 def with no dmg decrease multiplier then the dmg with Shadow shot should deal around 700-1300 this is not making server archer server this is what happens when no one has AC thats why there are AC shields and armor pieces exist. If you want to prevent that, stop changing calculation formula and add AC items for people to drop if they want so you will create another game mechanism where people need to consider giving out 12 dex/str/hp whatever the stat they have on their armor pieces to take defense. This is how it needs to be done.

People used to OHKO paper mages with pierce just because dmg calculation was all fine and thats what a Glass Cannon means in online games. No one cried about how warriors are (%90 of the time) killed asassins at the same level or mages OHKO'd by sins. This is what this game is about: a WAR, and at WAR you have to use your brain to evaluate your skill set along with your classes capabilities. You by limiting capabilities, creating a kindergarden where every kid in this garden get throphies just by participating. Thus, you lose your players and you will lose your income repeating those until people starting to think you're a complete idiot and cant even understand the game, yet opening up another server. They will not come back afterwards because you will be untrustworthy for your old actions.

Note this if a party of mages can erase 30 people at once archers should have the same possibility of erasing one enemy on sight aswell. A Sin should be able to take out any paper or less itemed players because thats what they do. THEY ARE ASASSINS, learn some history. Warriors should be able to hold their grounds for a long time of periods with their High HP and DEF, because thats how it is.

You keep changing mechanics without understanding these concept you will fail even more miserably.

Here we all trying to give you insight and talk about this, yet Kojiro comes at night listens noone and curses then ban/mutes everyone has something to say. If Kojiro was a player, he shouldve been banned too with that attitude and language. If you call yourselves officers of this game, learn some manners as well because no one gives a shit about what you do with your life but this game. If you provide a service/platform for people to use. You have to keep it as stable as it is. This is not some trap boi's street life where he needs to do anything to live another day. Support your cause with Math, Statistics, and a decent reasoning.
 
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Nymeria1

Level 60
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Apr 25, 2019
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I know you need to think about satisfaction of your players but giving them anything outside the scope of this game's pvp isnt gonna cut it. There are reasons why those characters are named and there's a reality behind it.

Imagine you go to a war in a similar world to this where archers headshot you and you feel hurt but not die, or warriors completely armored with heavy plates and covered every piece of their bodies die to a single archer, or a priest who wears a complete same gears with a shield gets knocked down with mentioned warrior. This is absurd. By changing everything you shouldnt do you do not provide fair gameplay, you create unfairness instead.

Every pvp game has its rock-paper-scissors mechanism where you have the strenght over other classes while have weakness aswell. This creates the balance, not your pity justification of lowering or increasing anything. What you do is decrease the difficulty and skill ceiling of players makes the game itself dull because no one expects anyone to do anything they supposed to do. You all grew up by watching Eric's & Cyrus' pk videos (F9 and Zero) why do you think they been destroying people along with others? BECAUSE ITEM MATTERS, and people with plate armors / low goblins with no accesories at all, should die. To anyone.

You play rogue you have two options:
You go Asassin and play around your stealth and deal burst dmg and have to retreat if you cant kill until your CDs are up or you die because of your low hp & def.
You go Ranger and play around your range deal continuous dmg and have to spend lots more resources to do consecutive dmg going up. You deal range dmg, yet your mana pool is so low and also you have to cover yourself from flanks and all try to rotate your potions accordingly.

If a Sin comes at your and one shots you thats ok why because Spike has %600 dmg increase right, why its wrong when an archer chase you to death or kites you until one of you die/town is a problem.

You play mage you have even more options:
You play paper mage where your dmg is gigantic but you die when someone looks at you, but you get advantage of aoe killing and this is a party related gamestyle. If you group up with other mages and top your game you can use single target dmg skills (51, 54 etc) to knock them out if youre not so aware of your surroundings and fail to notice there was a sin behind you, you die. period.
You play Int mage where you dmg is not as high as a glass cannon's dmg but you have the survivability over them and can tank a party vs if you play right because you give part of your gigantic dmg to your defense so that is easier for you to live up to fight another day.
You play utility mage where you support your melee team by rotating them according to party member's weaknesses and you turn unadvantageous situations a win by doing so. You help your team by casting slow/stun effects which deals pretty much no dmg and that is the purpose of utility mage where you completely give up on your dmg and need defense because you will be in a melee range with other warriors and sins all the time.

You play warrior and options are differs but you got the idea right? I dont think I need to elaborate this any further If i have to, then you should not the at your position.

Every one needs to play accordingly to their teams and the current situation of the player base and classes available on their side or the enemy side. If they dont, then too bad, they can cry all they want.

Same mechanism affects on pve too you give something to gain something. decreasing/increasing values from what they needed to be wont give you any good economy or fairness as you just saw what happens when you dont calculate everything before-hand and failed miserably. This is statistics, not a drunk guy comes in a night after a fight with his gf claiming he's the god created mountains. If you dont have requested skill set, then hire someone can do.

You earn money out of this, treat this right.

About the items, you said level is easy but items are hard. Well not so much. If there are players at the first week with raptors/shards chitin sets, than everything about this is easy, you just made it level is easier compared to items. There's this difference you don't get. You open up a server claim its MYKO and everyone hits 65 in 2 days, gets geared at the end of the week and voila, perfect myko experience. If thats what you're believing, then you all are delusional. Wake up and take responsibility of it instead of doing changes worth nothing but pissing people off of nothing.


Why do you think higher level of item classes are important? Because they give more dmg and defense. People would rather go to have chitin +6 instead of fp +7 just because of this. You yourself killing this game with this kind of misunderstanding of KO

Theres a simple formula to calculate the dmg = Your AP - Enemy's Def * Dmg Decrease Multiplier = True Basic Attack

Then every skill should be calculated after this value is found. If an archer has 1400 ap while enemy has 700 def with no dmg decrease multiplier then the dmg with Shadow shot should deal around 700-1300 this is not making server archer server this is what happens when no one has AC thats why there are AC shields and armor pieces exist. If you want to prevent that, stop changing calculation formula and add AC items for people to drop if they want so you will create another game mechanism where people need to consider giving out 12 dex/str/hp whatever the stat they have on their armor pieces to take defense. This is how it needs to be done.

People used to OHKO paper mages with pierce just because dmg calculation was all fine and thats what a Glass Cannon means in online games. No one cried about how warriors are (%90 of the time) killed asassins at the same level or mages OHKO'd by sins. This is what this game is about: a WAR, and at WAR your have to use your brain to evaluate your skill set along with your classes capabilities. You by limiting capabilities you create a kindergarden where every kid in this garden needs to have throphies just by participating. Thus, you lose your players and you will lose your income repeating those until people think you're a complete idiot cant even understand the game yet opening up another server and decides not to play.

Note this if a party of mages can erase 30 people at once archers should have the same possibility of erasing one enemy on sight aswell. A Sin should be able to take out any paper or less itemed players because thats what they do. THEY ARE ASASSINS, learn some history. Warriors should be able to hold their grounds for a long time of periods with their High HP and DEF, because thats how it is.

You keep changing mechanics without understanding these concept you will fail even more miserably.

Here we all trying to give you insight and talk about this, yet Kojiro comes at night listens noone and curses then ban/mutes everyone has something to say. If Kojiro was a player, he shouldve been banned too with that attitude and language. If you call yourselves officers of this game, learn some manners as well because no one gives a shit about what you do with your life but this game. If you provide a service/platform for people to use. You have to keep it as stable as it is. This is not some trap boi's street life where he needs to do anything to live another day. Support your cause with Math, Statistics, and a decent reasoning.
@Kojiro reis cevap vermicek misin ^^
 

VolkHan

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son iki paragraf.. kojirodan merakla cevap bekleniyor :)
 

Kojiro

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I know you need to think about satisfaction of your players but giving them anything outside the scope of this game's pvp isnt gonna cut it. There are reasons why those characters are named and there's a reality behind it.

Imagine you go to a war in a similar world to this where archers headshot you and you feel hurt but not die, or warriors completely armored with heavy plates and covered every piece of their bodies die to a single archer, or a priest who wears a complete same gears with a shield gets knocked down with mentioned warrior. This is absurd. By changing everything you shouldnt do you do not provide fair gameplay, you create unfairness instead.

Every pvp game has its rock-paper-scissors mechanism where you have the strenght over other classes while have weakness aswell. This creates the balance, not your pity justification of lowering or increasing anything. What you do is decrease the difficulty and skill ceiling of players makes the game itself dull because no one expects anyone to do anything they supposed to do. You all grew up by watching Eric's & Cyrus' pk videos (F9 and Zero) why do you think they been destroying people along with others? BECAUSE ITEM MATTERS, and people with plate armors / low goblins with no accesories at all, should die. To anyone.

You play rogue you have two options:
You go Asassin and play around your stealth and deal burst dmg and have to retreat if you cant kill until your CDs are up or you die because of your low hp & def.
You go Ranger and play around your range deal continuous dmg and have to spend lots more resources to do consecutive dmg going up. You deal range dmg, yet your mana pool is so low and also you have to cover yourself from flanks and all try to rotate your potions accordingly.

If a Sin comes at you and one shots you thats ok why because Spike has %600 dmg increase, right? Why its wrong when an archer chase you to death or kites you until one of you die/town and is a problem?

You play mage you have even more options:
You play paper mage where your dmg is gigantic but you die when someone looks at you, but you get advantage of aoe killing and this is a party related gamestyle. If you group up with other mages and top your game you can use single target dmg skills (51, 54 etc) to knock them out if youre not so aware of your surroundings and fail to notice there was a sin behind you, you die. period.
You play Int mage where you dmg is not as high as a glass cannon's dmg but you have the survivability over them and can tank a party vs if you play right because you give part of your gigantic dmg to your defense so that is easier for you to live up to fight another day.
You play utility mage where you support your melee team by rotating them according to party member's weaknesses and you turn unadvantageous situations a win by doing so. You help your team by casting slow/stun effects which deals pretty much no dmg and that is the purpose of utility mage where you completely give up on your dmg and need defense because you will be in a melee range with other warriors and sins all the time.

You play warrior and options differ but you got the idea right? I dont think I need to elaborate this any further. If i have to, then you should not be at your position.

Every one needs to play accordingly to their teams and the current situation of the player base and classes available on their side or the enemy side. If they dont, then too bad, they can cry all they want. That doesn't mean you have you create an environment to make them play easier you tell them to use their brains, and it's free!

Same mechanism affects on pve too you give something to gain something. decreasing/increasing values from what they needed to be wont give you any good economy or fairness as you just saw what happens when you dont calculate everything before-hand and failed miserably. This is statistics, not a drunk guy comes in a night after a fight with his gf claiming he's the god created mountains. If you dont have requested skill set, then hire someone can do.

You earn money out of this, treat this right.

About the items, you said level is easy but items are hard. Well not so much. If there are players at the first week with raptors/shards chitin sets, than everything about this is easy, you just made it level is easier compared to items. There's this difference you don't get. You open up a server claim its MYKO and everyone hits 65 in 2 days, gets geared at the end of the week and voila, perfect myko experience. If thats what you're believing, then you all are delusional. Wake up and take responsibility of it instead of doing changes worth nothing but pissing people off of nothing.


Why do you think higher level of item classes are important? Because they give more dmg and defense. People would rather go to have chitin +6 instead of fp +7 just because of this. You yourself killing this game with this kind of misunderstanding of KO

Theres a simple formula to calculate the dmg = (Your AP - Enemy's Def) * Dmg Decrease Multiplier = True Basic Attack

Then every skill should be calculated after this value is found. If an archer has 1400 ap while enemy has 700 def with no dmg decrease multiplier then the dmg with Shadow shot should deal around 700-1300 this is not making server archer server this is what happens when no one has AC thats why there are AC shields and armor pieces exist. If you want to prevent that, stop changing calculation formula and add AC items for people to drop if they want so you will create another game mechanism where people need to consider giving out 12 dex/str/hp whatever the stat they have on their armor pieces to take defense. This is how it needs to be done.

People used to OHKO paper mages with pierce just because dmg calculation was all fine and thats what a Glass Cannon means in online games. No one cried about how warriors are (%90 of the time) killed asassins at the same level or mages OHKO'd by sins. This is what this game is about: a WAR, and at WAR you have to use your brain to evaluate your skill set along with your classes capabilities. You by limiting capabilities, creating a kindergarden where every kid in this garden get throphies just by participating. Thus, you lose your players and you will lose your income repeating those until people starting to think you're a complete idiot and cant even understand the game, yet opening up another server. They will not come back afterwards because you will be untrustworthy for your old actions.

Note this if a party of mages can erase 30 people at once archers should have the same possibility of erasing one enemy on sight aswell. A Sin should be able to take out any paper or less itemed players because thats what they do. THEY ARE ASASSINS, learn some history. Warriors should be able to hold their grounds for a long time of periods with their High HP and DEF, because thats how it is.

You keep changing mechanics without understanding these concept you will fail even more miserably.

Here we all trying to give you insight and talk about this, yet Kojiro comes at night listens noone and curses then ban/mutes everyone has something to say. If Kojiro was a player, he shouldve been banned too with that attitude and language. If you call yourselves officers of this game, learn some manners as well because no one gives a shit about what you do with your life but this game. If you provide a service/platform for people to use. You have to keep it as stable as it is. This is not some trap boi's street life where he needs to do anything to live another day. Support your cause with Math, Statistics, and a decent reasoning.
Amaç ?

 

Kojiro

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İngiliççe konuşunda daha çok kişinin seni anladığını mı düşünüyorsun yani neyin trollunu yapiyorsun anlamak zor..

Knight Online'da düzgün bir mekanik yok, mevcut sistemde de olan mekaniği en iyi hale getirmeye çalışıyoruz, Sen istiyorsun ki bir ok skili ile tek atayım monster'a, pot harcamayayım maliyet olmasın oyundaki dinamikler işe yaramasın..

+ ve - leri düşünmeden uzun uzun boş boş konuşup boşa ingiliççe parçalamışsın.
 
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